![]() This also applies to creep visuals, cliff types, lighting, and atmospheric sound sets. Selects the ‘Terrain Type’ for a map, this is the palette of eight textures that will be used to build the ground in your environment. ![]() While you may want a terrainless map in some cases, it is functionally similar to a mod. Unchecking this cancels terrain generation. Options include Tiny, Small, Medium, Huge, and Epic. At some extremely small sizes this buffer is avoided.Ī basic description of map sizes. The actual area of a map in which units can path, the correction is made based on a hard-coded variable buffer on each side of the map. Dimensions range from 32 to 256 units, in increments of 8. ![]() You can change this later from the Map Bounds options. The effects of each option areīroken down in the following table. The map configuration screen is where you’ll make some basic decisionsĪbout the initial look of your terrain.
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